The cables going to the headset are critical as well - wireless isn't here for VR yet, but if there are multiple tangled cable messes rather than a single zip tied set of cables, I'm not going to want one in my living room if it's too complicated to put on and is just gonna be a mess in my living room. Also important is the level of preconfiguration - if the number of times the presenter says "wait hold on", and then goes to futz with the settings for 5 minutes isn't zero, then VR is a total turn off and, eugh, I don't want one. Headset is remarkably important for immersion, which is kind of the point. Also important is what add-ons they both have - seeing your own hands inside the From the headset hardware at the extreme ends Oculus vs Google Cardboard. VR is going to be absolutely huge in the health/fitness space.īetter question is what is c0nfused showing that your brother isn't? The specific app between the two of them is important, but also everything else. I simply can't go back to not being physically engaged the way VR games are. such as Madden, NHL 16, Gran Turismo, etc (on PS4), or even my all time favorite Dark Souls (series). Lastly I find I am no longer interested in 'regular games'. And just to be clear most would classify me as extremely fit (regularly skate with/against NHL bound Junior players, the minimum pull-ups I do in my workout are 30 consecutive, body fat <10% etc). I'm also noticeably fatigued in my arms, back, legs, hips, all over. I'm usually sweeting pretty solidly when I complete 8-10 games of Holopoint. That is easily the most physically demanding VR activity that I've found so far. More impressive is Holopoint - a bow and arrow game. I start with this game because it's not quite so intense at the start and is a good VR warmup. I typically play Space Pirate Trainer first once I get around level 15-20 things are so hectic I'm moving a ton and often going to one, or both knees. After I complete my normal workout - a mixture of hockey specific training, free weights, aerobic and of course tons of pull-ups - I now spend an additional hour+ in VR. Every other day is my workout day most of the week (unless I'm playing hockey that day/night) and the VIVE has become part of my workout now too. I bought a Vive the week of Thanksgiving and have been using it roughly 2 hours a day.
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